DIRT_
FIND THE POINT. SEND THE REST.
Wheelie Line rewards distance, duration and steady time near balance point. Track Run rewards clean flips, checkpoints and course finishes. Brake early to avoid looping out; retry to find your rhythm.
HOW TO PLAY
KEYBOARD / MOUSE
- D / Right = gas. A / Left = rear brake. W / Up = back lean / backflip. S / Down = front lean / frontflip.
- Wheelie Line: Gas + Back to lift, ease off near 64°, then use small gas and rear-brake corrections. The 54–72° balance zone rewards steady holds.
- Track Run: build speed for automatic ramp takeoff. Rotate in air, then release lean to settle before landing. Complete rotations only score on clean landings.
- Enter starts / resumes. P or Escape pauses. R restarts. M toggles sound. Choose a course below the controls in Track Run.
- Fullscreen expands the game and controls. Changing view pauses the current run. Use Exit Fullscreen / Exit View or Escape to return.
TOUCH
- Hold Gas with Back to lift. Hold or tap Brake to lower the front; small Back / Front inputs adjust body position. Each finger acts independently.
- Track Run: hold Gas with Back or Front while airborne; release the rotation control before landing. All four buttons support simultaneous touch.
Start with the button, then focus the playfield to use game keys. Tab moves to the controls and back to the page. Leaving the playfield pauses the game. Escape pauses; press Escape again for the site launcher.
D / → GAS · A / ← BRAKE · W / ↑ BACK · S / ↓ FRONT
Feather gas. Tap rear brake. Release lean before landing.
Game ready. Choose a mode and start.