My Friends Call Me Farha

BREAKOUT_

BREAK THE GRID.

Clear every brick. Amber bricks take two hits on later levels. Keep the ball in play.

ARCADE / 004 · GAME v1.1.0
HOW TO PLAY

KEYBOARD / MOUSE

  • Left / Right or A / D to move. Space to launch the ball.
  • Move the mouse over the playfield to aim the paddle.
  • P to pause. M for sound. Enter to start or resume.
  • Fullscreen expands the game and controls. Changing view pauses the current run. Use Exit Fullscreen / Exit View or Escape to return.

TOUCH

  • Drag in the playfield to move and launch, or use the move and launch buttons.

Start with the button, then focus the playfield to use game keys. Tab moves to the controls and back to the page. Leaving the playfield pauses the game. Escape pauses; press Escape again for the site launcher.

Personal best and sound preferences are stored only in this browser. Visual Canvas gameplay has no equivalent nonvisual mode.

ARCHIVE / A-029
READ THE ARCADE ESSAY →

SYSTEM / STANDBYBREAKOUT_ v1.1.0
Canvas is required to play BREAKOUT.

> COLLISION SYSTEM READY

BREAK
THE GRID_

Every brick is a target.
Every rebound is your decision.

PRESS ENTER OR TAP START

SCORE000000
PERSONAL BEST000000
LEVEL01
LIVES03
MOVE WITH MOUSE OR TOUCH.
TAP LAUNCH TO SERVE.
© MFCMF — AN ORIGINAL ARCADE EXPERIMENTGAME v1.1.0
ESC LAUNCHER · / COMMANDCapture. Process. Repeat. · v0.9.0-rc.109